Today I learned that you can open .uproject files with notepad, and manage plugins without running the editor! Very useful when you have a plugin-related crash on editor start...
Tuesday, 27 October 2015
Monday, 26 October 2015
This function is wonderful.
It allows to fix those bugs that happen only in packaged game where the fix is causing other problems in Play-in-editor. With this we can add a condition and make both situations work.
This is part of the Victory plugin by Rama: https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!
Wednesday, 14 October 2015
I've made particle birds!
I made a flipbook material which can be controller by the particle system:
The particle system spawns a burst of 2-6 birds in a single direction:
This is then managed by a blueprint, which spawn the emitter with a rotation towards the player, plus (90/-90) degrees in the make them go left or right at random, each 10-15 seconds. Parameters are passed from the blueprint to the emitter, and then to the material. (e.g. If the birds fly towards left, we set the scaleX of the UV in the bird material to -1, to mirror the image.)
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