Friday, 1 December 2017

Logo for the 1.0 version of the map which I submitted today (will make a post here about it...)

Friday, 9 September 2016

Thursday, 23 June 2016

We Happy Few has been showcased on stage at E3!!!


Very proud of the team!!

Friday, 6 May 2016


This week I've been working on making "art-ready" a couple levels in the game: 






Friday, 22 April 2016

Today I made a bunch of small-sized maps to break patterns and add variety to the world




Friday, 8 April 2016

This week I’ve been working on a bunch of different things, mainly:

- Improved visuals for the Safe House of Garden District 2
- New drink item “Soda”
- Mysterious Chest now has some “Mysterious” reactions when you open it ;)
- More bug fixes!

Other than the I’ve been creating new content for the PAX demo (It’s gonna be awesome by the way) If you’re planning to come at PAX East this year please come see us :D





I'm gonna start showcasing our team's weekly updates here!

Wednesday, 6 April 2016

Select operation for delegates... Never though of that before :O


Tuesday, 5 April 2016

I have been posting anything for the past 4 months or so.
So here's an image that sums it all:



Monday, 4 January 2016

Random location inside a circle! (With minimum radius to get a "ring" instead):


Saturday, 19 December 2015

The racer I made before, imported in Unreal just for fun:



Sunday, 13 December 2015

Working on an arch prop for sci-fi racing game:


Thursday, 10 December 2015

I made a jet propulsion effect for the racer vehicle. Its got particles, animation and plenty of emissive :D






Wednesday, 9 December 2015

Monday, 7 December 2015

Another way to make a simple reflected gradient:




Wednesday, 4 November 2015

How to make a circular gradient:


Add this code in your custom node: