Monday, 25 May 2015

Monday, 11 May 2015

Tuesday, 21 April 2015

A decal for a built-in light. Its useful because artist do not have to make an actual hole in the geometry.



A world space vertical gradient


Monday, 13 April 2015

Added a tutorial arrow to suggest that the cube can be rotated. It is present in the first levels.



Saturday, 4 April 2015

Wednesday, 1 April 2015

Gameplay-centric objects are gonna have a see-through effect like this, to make them easier to spot.


Friday, 6 February 2015

I created the Hypercube ingredient, and finished the mover animation system.




I have not posted anything in a while, gotta post more now to compensate!



Thursday, 8 January 2015

Friday, 2 January 2015

finished! Working on that presentation image now...