A ''Projector'' blueprint, using 3 Spotlights with each a light function made from the channels of the given texture or movie.
This gives more realistic results than a projection that is using a decal, because:
- Frustum is cone-shaped instead of box-shaped
- Frustum has a center gradient (hot spot), and has access to basically all light features
- Projection can get occluded by obstacles instead of just painting everything like decals do
- Textures gets stretched and fade as a the spots direction gets parallel to the surface
No comments:
Post a Comment